Wednesday, January 19, 2011

Laws of Combat !



  • Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
  • Never share a foxhole with anyone braver than yourself. 
  • Never forget that your weapon was made by the lowest bidder.
  • Five second fuses always burn three seconds. 
  • The easy way is always mined. 
  • Teamwork is essential; it gives the enemy other people to shoot at. 
  • If you are short of everything but the enemy, you are in the combat zone. 
  • Incoming fire has the right of way. 
  • No combat ready unit has ever passed inspection. 
  • No inspection ready unit has ever passed combat. 
  • If the enemy is within range, so are you. 
  • The only thing more accurate than incoming enemy fire is incoming friendly fire. 
  • Tracers work both ways. 
  • Professional soldiers are predictable; the world is full of dangerous amateurs. 
  • Military Intelligence is an oxymoron. 
  • Mines are equal opportunity weapons. 
  • When in doubt, empty your magazine. 
  • The side with the simplest uniform wins. 
  • Combat will occur on the ground between two adjoining maps. 
  • The most dangerous thing in the world is a Second Lieutenant with a map and a compass. 
  • The more a weapon costs, the farther you will have to send it away to be repaired. 
  • The complexity of a weapon is inversely proportional to the IQ of the weapon's operator. 
  • If enough data is collected, a board of inquiry can prove anything. 
  • To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence. 
  • The weapon that usually jams when you need it the most is the G-3. 
  • The bursting radius of a hand grenade is always one foot greater than your jumping range. 
  • There is no such place as a convenient foxhole. 
  • Density of fire increases proportionally to the curiousness of the target. 
  • Success occurs when no one is looking, failure occurs when the General is watching. 
  • Things that must be together to work can never be shipped together. 
  • The quartermaster has only two sizes, too large and too small. 
  • If you have a personality conflict with your superior: he has the personality, you have the conflict. 
  • If you enter CO's office with an idea, most likely, you will leave his office with the CO's idea.




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